1 00:00:05,690 --> 00:00:03,050 this is a simulation of a fragmentation 2 00:00:08,870 --> 00:00:05,700 warhead on a missile exploding near a 3 00:00:11,959 --> 00:00:08,880 plane the idea is that we then look at 4 00:00:13,490 --> 00:00:11,969 where the fragmentation goes based on 5 00:00:18,910 --> 00:00:13,500 the speed of the missile must be to the 6 00:00:22,460 --> 00:00:18,920 plane and the speed of the fragmentation 7 00:00:24,200 --> 00:00:22,470 the dotted line here indicates the 8 00:00:26,179 --> 00:00:24,210 pattern of the missile we can move that 9 00:00:29,060 --> 00:00:26,189 by grabbing this handle here and 10 00:00:30,980 --> 00:00:29,070 rotating it around so we can share 11 00:00:33,380 --> 00:00:30,990 different trajectories of the missile 12 00:00:35,660 --> 00:00:33,390 and this point here indicates where the 13 00:00:38,030 --> 00:00:35,670 missile exploded relative to the plane 14 00:00:41,810 --> 00:00:38,040 and of course we can move that around to 15 00:00:43,280 --> 00:00:41,820 show different scenarios with missile 16 00:00:46,940 --> 00:00:43,290 coming from one direction or another 17 00:00:49,369 --> 00:00:46,950 direction other things we can modify our 18 00:00:51,979 --> 00:00:49,379 the speed of the missile which is set to 19 00:00:54,740 --> 00:00:51,989 1,000 meters per second by default we 20 00:00:57,020 --> 00:00:54,750 can move it up to 1,500 the 21 00:01:00,080 --> 00:00:57,030 fragmentation speed which we can modify 22 00:01:03,969 --> 00:01:00,090 as you see when we modify these speeds 23 00:01:08,830 --> 00:01:03,979 it modifies the pattern of fragmentation 24 00:01:10,880 --> 00:01:08,840 from the from the warhead now the 25 00:01:13,480 --> 00:01:10,890 determination of this fragmentation 26 00:01:17,450 --> 00:01:13,490 pattern is done by adding together the 27 00:01:19,160 --> 00:01:17,460 velocity of the missile and the velocity 28 00:01:20,870 --> 00:01:19,170 of the fragmentation and then 29 00:01:22,910 --> 00:01:20,880 subtracting the speed of the plane 30 00:01:25,640 --> 00:01:22,920 because we need to get the motion 31 00:01:30,410 --> 00:01:25,650 relative to the plane so you can see 32 00:01:31,670 --> 00:01:30,420 where the bits of shrapnel would impact 33 00:01:34,910 --> 00:01:31,680 the plane and whether they would 34 00:01:36,350 --> 00:01:34,920 possibly exit the plane we can also 35 00:01:39,100 --> 00:01:36,360 adjust the speed of the plane but I said 36 00:01:41,780 --> 00:01:39,110 it's 250 2 meters per second which is 37 00:01:46,969 --> 00:01:41,790 419 knots which is the last recorded 38 00:01:49,730 --> 00:01:46,979 speed of light mh17 I'm also using a 777 39 00:01:51,950 --> 00:01:49,740 as the background graphic here so you 40 00:01:54,499 --> 00:01:51,960 can see where it might impact things 41 00:01:59,149 --> 00:01:54,509 like the engines and the tail you'll 42 00:02:01,340 --> 00:01:59,159 notice that even though the primary 43 00:02:03,889 --> 00:02:01,350 damage is round here in the front of the 44 00:02:05,719 --> 00:02:03,899 plane we do we even with this simple 45 00:02:07,580 --> 00:02:05,729 setup quite a bit of damage in the wing 46 00:02:11,390 --> 00:02:07,590 and a bit on the tail as well it doesn't 47 00:02:13,210 --> 00:02:11,400 take very much to modify the spread of 48 00:02:16,330 --> 00:02:13,220 fragmentation so that the entire 49 00:02:18,220 --> 00:02:16,340 plain is covered or if we rotate the 50 00:02:21,400 --> 00:02:18,230 angle around we can get different 51 00:02:23,230 --> 00:02:21,410 results and moving the the point of 52 00:02:26,230 --> 00:02:23,240 impact and every waiting on the other 53 00:02:31,120 --> 00:02:26,240 side we can we can see similar different 54 00:02:32,980 --> 00:02:31,130 things the unknowns here are basically 55 00:02:34,870 --> 00:02:32,990 what is the fragmentation speed of the 56 00:02:37,450 --> 00:02:34,880 warhead you can see quite a bit of 57 00:02:39,490 --> 00:02:37,460 difference with different speeds what 58 00:02:42,100 --> 00:02:39,500 was the speed of the missile was it 59 00:02:44,260 --> 00:02:42,110 1,000 meters per second closing speed or 60 00:02:46,630 --> 00:02:44,270 was it perhaps just 750 meters per 61 00:02:48,760 --> 00:02:46,640 second with a relative speed of a 62 00:02:51,340 --> 00:02:48,770 thousand and what's the spread actually 63 00:02:55,410 --> 00:02:51,350 56 degrees as some people suggested or 64 00:02:58,630 --> 00:02:55,420 was it a a higher value or a lower value 65 00:03:00,580 --> 00:02:58,640 but this allows you to very quickly try 66 00:03:02,980 --> 00:03:00,590 out different numbers and see what the 67 00:03:04,150 --> 00:03:02,990 resultant damage pattern might be now 68 00:03:08,440 --> 00:03:04,160 one thing to remember is that this is 69 00:03:10,510 --> 00:03:08,450 just two dimensional the real explosive 70 00:03:13,840 --> 00:03:10,520 explosion pattern is it can have a two 71 00:03:18,130 --> 00:03:13,850 dimensional expanding donut which will 72 00:03:19,900 --> 00:03:18,140 be essentially like a cone shape but 73 00:03:23,170 --> 00:03:19,910 this will give you a good idea around 74 00:03:25,030 --> 00:03:23,180 this region because essentially just a 75 00:03:29,800 --> 00:03:25,040 slice through that donut which you will 76 00:03:31,960 --> 00:03:29,810 see here and in other places too the